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Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.
This comprehensive guide explores the different categories of magic and how to select the perfect spells to complement your specific win condition.
High-Damage Spells
If your opponent perfectly defends your ground pushes all game, your heavy spell is your only remaining win condition in sudden death.
The Rocket and Lightning are incredibly expensive, high-risk nukes; they must be used carefully to secure massive positive elixir trades, usually by clipping a heavy unit AND the tower simultaneously.
Wait for the clump.Poison creates a zone of area denial.Only cast it when the enemy unit is stationary, or lead your target perfectly.
Cheap Magic
Because they are so cheap, you can cast them frequently to clear out cheap distractions without ruining your economy.
The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.
Magic TypePrimary FunctionThe CardsHeavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, LightningMedium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison
The Perfect Synergy
Decks that run only one spell are easily countered by ‘Bait’ strategies.
Your magic is your most reliable weapon; wield it with absolute precision.
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